Internet company AOL said Wednesday it will allow users of its AIM instant messaging service to chat with their friends who have Facebook accounts.
AOL said its new version of AIM is connected to the instant messaging feature to the Facebook site, which allows users to discuss the first chat with their friends who are connected to the social network.
When an AIM user download the new version and integrates with your Facebook profile, your contact list will include a list of Facebook friends that are online.
Not including those that connect via cell phones, AIM has about 17 million users, a figure much lower than the more than 400 million who use Facebook.
AOL last year launched a feature that allows users to view the latest update messages from friends on social networks like Facebook and Twitter.
Showing posts with label games in social networks. Show all posts
Showing posts with label games in social networks. Show all posts
Facebook: a juicy Russian roulette for videogames
"A great opportunity. A big risk." So disturbing has shown David Edery, responsible for the catalog of games on Xbox Live Arcade and chairman of the consulting firm Fuzbi, regarding Facebook as new support for the publisher.
And is that on one hand, Facebook, whatever the current trend to join the group "Ladies ...", making is experiencing a new golden age (if you can call it that) in their online games. Rol, mafia, strategy, farms filled with cows, sheep and other ... In short, a host of untapped potential to the maximum that is already achieving that traditional publishing companies set their sights on this and other social networks.
That yes, Edery put on the table all the cards, good and bad, which are none other than the risk to these traditional firms introduce their products in this medium, so far explored in a very "rudimentary "with respect to traditional games and that clearly points to a profound change in the future. Are they capable of EA, Activision Blizzard 2K Games or shift to overcome obstacles in developing and marketing its products within this new "platform"?
There will undoubtedly be failures, but the truth is that Facebook, despite having a bullet in the chamber waiting for the more naive entrepreneurs will be another very important way of business for publishers, who know better than anyone that the costs should be reduce, digital distribution is still not taking off (90% of game sales are still made in physical format) and the market demand a constant evolution in concepts, media, marketing.
And is that on one hand, Facebook, whatever the current trend to join the group "Ladies ...", making is experiencing a new golden age (if you can call it that) in their online games. Rol, mafia, strategy, farms filled with cows, sheep and other ... In short, a host of untapped potential to the maximum that is already achieving that traditional publishing companies set their sights on this and other social networks.
That yes, Edery put on the table all the cards, good and bad, which are none other than the risk to these traditional firms introduce their products in this medium, so far explored in a very "rudimentary "with respect to traditional games and that clearly points to a profound change in the future. Are they capable of EA, Activision Blizzard 2K Games or shift to overcome obstacles in developing and marketing its products within this new "platform"?
There will undoubtedly be failures, but the truth is that Facebook, despite having a bullet in the chamber waiting for the more naive entrepreneurs will be another very important way of business for publishers, who know better than anyone that the costs should be reduce, digital distribution is still not taking off (90% of game sales are still made in physical format) and the market demand a constant evolution in concepts, media, marketing.
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