Google admits that Chinese books scanned without permission, according to press

The Internet search portal Google has admitted to more than 20,000 digitized books that were under the protection of copyright in China, said Wednesday's China Daily.

According to the press, the U.S. company stressed that the Chinese books were digitized from U.S. libraries and some of them were available for public use.

But Google also admitted that at least 20,000 books were under the protection of copyright in China, said Zhang Hongbo, deputy director of the China Society Copyright (CWWCS, its acronym in English).

On 21 October, accused Google of CWWCS scanned without permission and put in your digital library, Google Books, many works of Chinese writers.

After a rough estimate of the CWWCS, the U.S. company, and your own digital library about 18,000 books from 570 Chinese authors without informing or paying most of the writers.

Zhang said that after talking with Erik Hartmann, responsible for Asia Pacific at Google Books, on 16 November the U.S. company will provide a complete list of Chinese books digitized.

In addition, the deputy said CWWCS solve the problem will depend on future negotiations and asked the company to admit their offense and apologize.

More than 50 writers have signed a protest letter to Google demanding the apology and the corresponding compensation, they said local media.

The search giant aims to create a virtual library, an Internet service that offers full-text books, a project that has met with many opponents around the world.

Google has proposed a deal with U.S. publishers and authors to receive 63 per cent of profits involving the digitization of their works.

However, CWWCS said Chinese writers do not accept an agreement of this type.

In addition, Google recently said in a statement: "listen carefully to all concerns that have arisen and will work hard to make front."

Horror games recorded record sales

What do they have in common "Saw, Freddy Krueger and Jason Voorhees of" Friday the 13th "as well as the serial murders? Video games, if one is to believe the latest developments of the stars of the horror genre.

Horror video games are experiencing a record year, because the battles against zombies, monsters, demons and psychos with chainsaws consoles have made for some games to be the new home of terror.

Michael Pachter, videogame analyst at Wedbush Morgan Securities said in horror video games have sold nearly 147 million U.S. dollars in 2009 up to September, compared with $ 131 million throughout 2008.

The actor Kane Hodder, best known as the man behind the mask of Jason in the series "Friday the 13th", believes the games have an advantage over horror films at a time when disillusionment is growing by the recent wave of new versions of classics and the recycling of old issues of gender.

"Whenever a successful horror movie, Hollywood is quick to send a lot more to the halls and people just running out of them," says Hodder, who has worked in the videogame industry.

"But with the games, there are fewer choices in the genre and these tend to be better distributed in time," he added.

With the celebration of Halloween this weekend, films like "Saw VI", "Paranormal State" and "Zombieland" are attracting audiences looking for a good scare in the cinemas.

But the actor Robert Englund, who played Freddy Krueger in the films "Nightmare on Elm Street", said video games offer a different experience to fans of horror.

"Halloween offers fans the opportunity to wear costumes and celebrate the horror, but video games are the best way for fans to actually participate in those worlds," he told Reuters.

The most successful horror game of the year remains "Resident Evil 5" from Capcom, which went on sale Friday 13 March this year.

The game tracking firm NPD Group said that Capcom has sold 1.94 million copies of "Resident Evil 5" to date.

"Resident Evil 5" is a horror game where participants must face and survive the onslaught of zombie-like enemies.

"Single player games like" Devil May Cry "by Capcom and" Alone in the Dark "from Atari have been very successful, and there are a few new games related to gender:" Dead Space "from Electronic Arts and" Dante's Inferno "will have good results, but to date, the franchise "Resident Evil" represents half of all sales, "said Pachter.

U.S. opens center to fight cyber attacks

The United States is far behind in the battle against cybercriminals, said on Friday, Sen. Joe Lieberman, while Homeland Security officials inaugurated an operations center at a cost of nine million dollars to better coordinate the government response to such attacks .

Lieberman, chairman of the Committee on Homeland Security and Governmental Affairs of the Senate, said the legislation is designed by his committee to require federal agencies and private companies to establish a system for sharing information on computer attacks.

Independent Senator, said the Homeland Security Department should identify weaknesses in systems that operate power plants and other critical infrastructure.

As outlined his proposal to executives of the Chamber of Commerce, Homeland Security Secretary Janet Napolitano inaugurated the new National Center for Integration of Communications and Cyber Security in Virginia, near Washington.

Facing a wall of video screens showing graphs and maps of potential cyber threats and suspicious internet traffic, Napolitano said the center will allow observation of high-tech computers that monitor government networks work together better.

With 61 computer stations scattered around the room, the center would combine the Emergency Response Team Computer U.S. (US-CERT, for its acronym in English) and the National Coordinating Center for Telecommunications.

Federal officials have indicated that government computer systems are tested and scrutinized millions of times a day and faced a growing threat from hackers, cyber criminals looking to steal money or information, and by nations through espionage or the destruction of vital services networks operating.

Nokia announces closure of its online gaming service N-Gage

Nokia will close its gaming platform N-Gage next year, acknowledging the defeat of his first major attempt to offer an application service for your appliances.

The game download service of mobile phone maker faced major challenges over the years, as their game-specific models did not attract consumers.

The online gaming service, launched last year, never managed to conquer a wider audience than the niche.

Nokia is collecting new ways to generate profits with online services, with the maturing of its traditional mobile market, and game and music industries were the primary focus of the manufacturer.

"We will launch new games for the N-Gage, Nokia announced on the blog service.

The company stated that its first games download service may be purchased through the end of September 2010, and the community site will remain open throughout the year.

After closing the service, Nokia will continue to sell mobile games through its online store Ovi Store, a smaller version of the App Store, Apple.