The new mini N97 mobile phone will allow users to publish their 'status' in the social network from the home screen. The manufacturer puts a price on their first mini laptop
Gone are the summer sales. Nokia unveiled on Wednesday its launch star to the autumn-winter. These include the N97 that comes with a mini set up with Facebook. Those who buy this new phone can update the status and position within the social network through the home screen of your mobile. The short version of the N97, equipped with a 3.2-inch touch screen with virtual keyboard, will go on sale in October for 450 euros.
The Finnish company has also reported from Stuttgart, which holds its annual Nokia World event, the arrival of two new models: the X3 and X6. The first, according to Nokia, is designed for a younger audience and will cost less, about 115 euros. The X6, touch screen, 32 gigabytes of memory and can reproduce up to 35 hours of music, be around 450 euros.
At the same event, the company also officially unveiled a week ago, gave an advance-its real bet for this fall, the mini notebook 3G Booklet. Nokia's first computer, a device lightweight, powerful and revolutionary design, which resembles rival Macs, Apple will cost about 575 euros and will work with the Windows 7 operating system from Microsoft, as reported by the company's vice president Anssi Vanjoki.
Showing posts with label in internet. Show all posts
Showing posts with label in internet. Show all posts
Internet also heals
Internet and virtual reality enhance the fight against psychological disorders, from anorexia to stress postraumáticoUna dozen universities are working on new methods that incorporate Internet and virtual reality applications - in eating disorders like anorexia, the computer plays a key role in therapy
Much has been written about Internet addiction and video games, but much less than its benefits. Internet, video games and virtual reality heal. This reality has outpaced its major prospects and what seems the last frontier is its application to mental therapy. The combination of virtual reality more mobile devices are used by more advanced therapists to treat psychological disorders. There is already talk of moving telepsicología.
Half of the 1990s was published in a scientific journal for a patient to overcome his fear of heights after exposure to a virtual stage that played such situations. Since then, travel to parallel universes applied to exposure to phobia has developed steadily, expanding to multiple anxiety disorders, and even the treatment of various addictions, the Valencian Institute ludopatías.Los to Labhuman and are leading Labpsitec technological implementation of mental illnesses.
Virtual worlds come to applications for tough problems such as PTSD. "For these problems the world was developed within the EMMA project of the same name funded by the European Union," explains Garcia Palacios. "A flexible system is not predetermined, is a stage where we can make changes" the landscape, climate, and introduce elements-music, videos, images, narratives, sounds, to work with emotions. "
Therapy in these problems is to develop the trauma so that the person will incorporate his memories without causing intolerable discomfort. EMMA elements can symbolize these painful areas and working with them. This project went from using the virtual reality helmet to a big screen in which the patient no longer needs the helmet.
"Of course" says the researcher, "which is becoming more interested in how to help people when the therapist is not present. Have developed applications that the patient can self-administrate. It is mild solutions to psychological problems such as specific phobias-fear of public speaking, spiders, cockroaches or for which there are effective psychological treatments including assessment module validated instruments.
In more complicated situations does support face therapy. "The patient comes for consultation once a week and in the intersessional period of virtual reality therapy can perform tasks by connecting to a page, or receiving information via mobile."
ECare is giving good results especially with children and the elderly. "Our software allows an exploration Butler everyday user to detect elderly symptoms of anxiety and depression," says Esteban Anguita, of Labhuman.
"After the evaluation, the system decides recreational and therapeutic options for a particular patient and sends an alarm to the responsible therapist.
As for children, "our system Etiobe helps treat childhood obesity, which is often associated with serious physical and psychological. It supports mechanisms for maintaining self-control treatment reduced body weight and prevent relapses.
Therapeutic Games
It has applications for clinical staff designs a custom-action protocol, home-serves the child and its parents, which can be accessed from a PC to every development the therapist and through mobile devices, from the latter the child receives therapeutic advice that provides a virtual agent. "All our solutions are supported on the Internet or revolve around the network," says Anguita, who believes that development opportunities are enormous.
One of the last projects completed by LabHuman is Eldergames, in which several elderly practiced therapeutic play to explore their cognitive abilities. "The highlight of this project is that every old man was in a different country-Spain, England and Norway, and tables are kept interconnected through Internet. The immediate objective is to exploit the boom in social networking," finishes.
Much has been written about Internet addiction and video games, but much less than its benefits. Internet, video games and virtual reality heal. This reality has outpaced its major prospects and what seems the last frontier is its application to mental therapy. The combination of virtual reality more mobile devices are used by more advanced therapists to treat psychological disorders. There is already talk of moving telepsicología.
Half of the 1990s was published in a scientific journal for a patient to overcome his fear of heights after exposure to a virtual stage that played such situations. Since then, travel to parallel universes applied to exposure to phobia has developed steadily, expanding to multiple anxiety disorders, and even the treatment of various addictions, the Valencian Institute ludopatías.Los to Labhuman and are leading Labpsitec technological implementation of mental illnesses.
Virtual worlds come to applications for tough problems such as PTSD. "For these problems the world was developed within the EMMA project of the same name funded by the European Union," explains Garcia Palacios. "A flexible system is not predetermined, is a stage where we can make changes" the landscape, climate, and introduce elements-music, videos, images, narratives, sounds, to work with emotions. "
Therapy in these problems is to develop the trauma so that the person will incorporate his memories without causing intolerable discomfort. EMMA elements can symbolize these painful areas and working with them. This project went from using the virtual reality helmet to a big screen in which the patient no longer needs the helmet.
"Of course" says the researcher, "which is becoming more interested in how to help people when the therapist is not present. Have developed applications that the patient can self-administrate. It is mild solutions to psychological problems such as specific phobias-fear of public speaking, spiders, cockroaches or for which there are effective psychological treatments including assessment module validated instruments.
In more complicated situations does support face therapy. "The patient comes for consultation once a week and in the intersessional period of virtual reality therapy can perform tasks by connecting to a page, or receiving information via mobile."
ECare is giving good results especially with children and the elderly. "Our software allows an exploration Butler everyday user to detect elderly symptoms of anxiety and depression," says Esteban Anguita, of Labhuman.
"After the evaluation, the system decides recreational and therapeutic options for a particular patient and sends an alarm to the responsible therapist.
As for children, "our system Etiobe helps treat childhood obesity, which is often associated with serious physical and psychological. It supports mechanisms for maintaining self-control treatment reduced body weight and prevent relapses.
Therapeutic Games
It has applications for clinical staff designs a custom-action protocol, home-serves the child and its parents, which can be accessed from a PC to every development the therapist and through mobile devices, from the latter the child receives therapeutic advice that provides a virtual agent. "All our solutions are supported on the Internet or revolve around the network," says Anguita, who believes that development opportunities are enormous.
One of the last projects completed by LabHuman is Eldergames, in which several elderly practiced therapeutic play to explore their cognitive abilities. "The highlight of this project is that every old man was in a different country-Spain, England and Norway, and tables are kept interconnected through Internet. The immediate objective is to exploit the boom in social networking," finishes.
Internet faces new challenges in its 40 years
The videos were not fools, had in mind Len Kleinrock and his team at UCLA when they started working 40 years ago on a project that has resulted in the internet. Neither social networks or applications which attract over one billion users.
The hackers, spam and require network operators to build protective barriers. Authoritarian governments censor many websites and services within their countries. And that commercial considerations do impose policies that harm rivals, especially in portable devices like the iPhone.
Few paid attention on 2 September 1969, when two dozen people gathered at Kleinrock's lab at the University of California, Los Angeles, to observe the exchange of information between two rugged computers through a cable five gray meters (15 feet).
In the 1970s, were created emails and communication protocols TCP / IP, which facilitated the connection of multiple networks, giving birth to the Internet. In the 1980s he invented a system of addresses using suffixes like ". Com and. Org" in widespread use today.
The Internet became a commonly used instrument in the 1990s, when British physicist Tim Berners-Lee invented the Web, a subdivision of the internet that makes the resources link from diverse backgrounds. Service providers such as America Online, meanwhile, connected to millions of people first.
The Internet flourished, helped by the absence of regulations and commercial considerations which might be an obstacle.
"Throughout much of the history of the Internet, nobody had heard of it," said Zittrain. "That allowed him to demonstrate its functionality and take root."
The U.S. government itself, who paid the initial investigations as part of a military draft, did not get involved much with it and let the engineers promoted the idea of an open network.
When Berners-Lee invented the web in 1990, could offer the world without having to seek permission or deal with security systems firewall so fashionable today.
The same stream of pornography led to technological innovations such as online video and the use of credit cards to pay for services.
The initial idealism on a completely free network is fading a bit. A dispute between Google and Apple is one example.
The hackers, spam and require network operators to build protective barriers. Authoritarian governments censor many websites and services within their countries. And that commercial considerations do impose policies that harm rivals, especially in portable devices like the iPhone.
Few paid attention on 2 September 1969, when two dozen people gathered at Kleinrock's lab at the University of California, Los Angeles, to observe the exchange of information between two rugged computers through a cable five gray meters (15 feet).
In the 1970s, were created emails and communication protocols TCP / IP, which facilitated the connection of multiple networks, giving birth to the Internet. In the 1980s he invented a system of addresses using suffixes like ". Com and. Org" in widespread use today.
The Internet became a commonly used instrument in the 1990s, when British physicist Tim Berners-Lee invented the Web, a subdivision of the internet that makes the resources link from diverse backgrounds. Service providers such as America Online, meanwhile, connected to millions of people first.
The Internet flourished, helped by the absence of regulations and commercial considerations which might be an obstacle.
"Throughout much of the history of the Internet, nobody had heard of it," said Zittrain. "That allowed him to demonstrate its functionality and take root."
The U.S. government itself, who paid the initial investigations as part of a military draft, did not get involved much with it and let the engineers promoted the idea of an open network.
When Berners-Lee invented the web in 1990, could offer the world without having to seek permission or deal with security systems firewall so fashionable today.
The same stream of pornography led to technological innovations such as online video and the use of credit cards to pay for services.
The initial idealism on a completely free network is fading a bit. A dispute between Google and Apple is one example.
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